Design the data structures for a generic deck of cards.
Explain how you would subclass it to implement particular card game.
2. Implementation
Q1: deck of card?
A1: 52 cards is composed of 4 type of card (Spades, Heart, Diamond, Clubs) and each type has 13 cards from letter A,2,3,4,5,6,7,8,9,10,J,Q,K(think it of number 1 to number 13)
A2:An 2D array such as card[4][13], first dimension is type and second dimension is letter
Q1: how to play those cards?
A1: shuffle, take one from deck for each player, ???
public class Card { public enum Suit { CLUBS (1), SPADES(2), HEARTS(3), DIAMONDS(4); int value; private Suit(int v){ value = v;} } private int card; private Suit suit; public Card(int r, Suit s) { card = r; suit = s; } public int getValue() {return card;} public Suit getSuit() {return suit;} } Public class BlackJackCard extends Card { public BlackJackCard(int r, Suit s) {super(r,s);} public int value() { int r = super.value(); // card.value = A if (r==1) return 11; // aces are 11 // card.vlaue = 2~9 if (r < 10) return r; // card.value = 10,J,Q,K return 10; } boolean isAce() { return super.value() ==1; } } Public class Hand { // use BlackJackCard class to get a set of cards }3. Similar ones
Rock paper scissor
Tic tae toe
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